Twitter Updates for 2011-05-27

  • Chinese prisoners forced to play WoW for gold farming is the opposite of gamification: making games into work. http://bit.ly/maAxbm #
  • RT @laurenweinstein: Why PROTECT IP Web Censorship Will Fail – But Lead to Much Worse: http://j.mp/legUSl (h/t @wa8dzp) #
  • Attending Tech@State event in DC on Serious Games, curated by @jcherz. #
  • Questioner here at Tech@State describes "Pink for Tink" breast cancer awareness movement in Warhammer, of al… (cont) http://deck.ly/~ZBq1a #
  • "There's something subversive about play, because play is when you push back against rules." @heatherchaplin at #techatstate #
  • @jcherz says basic mathematical definition of a game is rules, goals, disequilibrial outcomes. #techatstate #
  • "Game players are a little embodiment of the scientific method. They are always pushing and testing." @heatherchaplin #techatstate #
  • RT @TNLNYC: Wondering if the tensions relating to gamification are due to the fact that most serious games are not that fun to play #
  • @spencerbromberg Equity mkts already very gamified for the traders! #
  • @glemasters describes Playbor: "Liminal ICT work" for the academics; "gold farming" for the rest of the audience. #
  • I'm starting to think we need to gamify education b/c education is increasingly about testing, and testing is always gamed. #
  • @GlennF So, you are testifying against testifying? #
  • @kevinmarks @ranarama This is my point: education is over-pointsified but under-gamified. #